We’ve made some changes to the system which deals with ‘player teleporting’ if falling through the ground which should hopefully result in a better experience.These missions should now scale, as designed, with difficulty. Several missions were doing an invalid check of prospect difficulty, so design intent wasn’t being fully realized.It now remains highlighted in that case, correctly. The Thrown Spears/Knives Highlighting talent was previously breaking if looking at the object and then looking away.There will be more to come in our next update. This should result in improved performance (especially if GPU was previously memory limited) and smaller game package size. We’ve completed a major texture optimization pass.We’ve made some major improvements this week which will have a large influence on the in-game experience which we wanted to note.These will be labelled as ‘difficulties’ and will allow you to customize the weather severity and aggressive wildlife spawns. Outposts will now also have the option to be customized to suit any players personal preferences.This will be on Olympus, and require you to complete a final set of research for the UDA to deem it satisfactory for permanent inhabitance. The new Olympus Outpost will be locked behind a special mission for you to complete.You can now explore Olympus without any restrictions, and return at your leisure to create your own hub on the surface of Icarus.RocketWerkz has posted an update on Steam detailing their week 28 update which covers changes to multiple facets of the game. Orbital: Workshop & Currencies Menu Toggle.
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